CS4 as3 parsing really big XML file

Hey there, I have been cramming as3 into my head at an unimaginable rate over the last few weeks, but I can’t seem to google my way out of this one.

I have a 6mb XML file, resetting my script timout in CS4 doesn’t help. (it does have some unnecesarry HTML in it I could probably do away with, but that would be the wrong direction I think)

I can’t even trace it.

I am loading it into an :XML object and trying to work with it, but all to no avail.

Is there anything I can do besides shortening the file? I would really HATE to do that…

Here is my Class:


/**
    User class
    author: Manaburn
    version: .1
    modified: 5/6/09
*/	
	//TODO:
/*
*/
package{
	
	import flash.display.MovieClip;
	import fl.controls.*
	import flash.xml.*
	import flash.text.TextFormat;
	import flash.text.TextField;
	import flash.display.BlendMode;
	import flash.net.URLLoader
	import flash.net.URLRequest
	import flash.events.*
	import fl.data.DataProvider;
    import flash.errors.ScriptTimeoutError;
	
	public class FoeClip extends MovieClip{
		
		public var mySTATS:XML;
		private var newColor:String;
		private var labelStyle:TextFormat;
		public var myName:TextField;
		public var myOptions:ComboBox;
		private var labelColor;
		private var monsters:Array = [];
		private var monsterCBItem:Object;
		private var xmlloader:URLLoader;
		private var monsterList:XMLList;
		
		/*var countries:Array = [];
			for each (var country:XML in myXML.countries.country){
				var myObject:Object = new Object();
				myObject.label = country.text();
				myObject.data = country.text();
				countries.push(myObject);
			}
			myComboBox.dataProvider = new DataProvider(countries);*/
		
		public function FoeClip(){
				this.buttonMode = true;
				labelColor = Math.round( Math.random()*0xFFFFFF );
				labelStyle = new TextFormat();				
				labelStyle.color = labelColor;
				labelStyle.underline = true;
				this.graphics.beginFill(0x000000);
				this.graphics.lineStyle(2,labelColor);
				this.graphics.drawCircle(0,0,19)
				this.graphics.endFill();
				myOptions = new ComboBox();
				myOptions.width = 120;
				myOptions.height = 20;
				myOptions.x=-60;
				myOptions.y= 0;
				xmlloader = new URLLoader();
				xmlloader.addEventListener(Event.COMPLETE,addXML);
				xmlloader.load(new URLRequest("http://corry.seattlechromaworks.com/XML/OGLAndargor/monster.xml"));
				trace("called");
				//myOptions.dataProvider = new DataProvider(monsters);
				myName = new TextField();
				myName.width = 0;
				myName.height = 20;
				myName.x=-40;
				myName.y=-20;
				myName.mouseEnabled = false;
				//myName.blendMode = BlendMode.INVERT;
				myName.background = true;
				myName.backgroundColor = labelColor;
				myName.setTextFormat(labelStyle);
				addChild(myOptions);
				addChild(myName);
		}
		private function addXML(event:Event):void{
				trace("called");
				mySTATS = new XML(xmlloader.data);
				trace("loaded");
				//monsterList = mySTATS.monsters;
				/*for(var i=0;i<mySTATS..monster.length();i++){
					trace(mySTATS..monster*.name.text());
				}*/
				//trace(mySTATS);
				for each (var monster:XML in monsterList){
						trace(monster.name.text())
						monsterCBItem = new Object();
						monsterCBItem.label = monster.name.text();
						monsterCBItem.data = monster.name.text();
						monsters.push(monsterCBItem);
				}
				trace("done");
				
		}
	}
}

The for each loop wont iterate for some reason, but the for loop will, then again, it always crashes me with:

Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. 

(which as I stated above I reset, but as this is a .as file, I don’t think it allows that.)