Custom events help =(

im making a simple space invader game which has 2 classes called bullet and monsters.

I have a function in the main time line that adds an instance of the bullet class each time the mouse is clicked. There is also a function that adds an instance of the monster class every 3 seconds.

in the bullet class… i have this snippet of code:

if (this.hitTestObject(monster)== true)
{

              addEventListener("enemyHit", testDispatcher);
            dispatchEvent(new Event("enemyHit"));
            
        }

the testDispatcher just traces a text so i know that the class is dispatching the event properly

in the monster class, i have this snippet of code:

this.addEventListener(“enemyHit”, removeMonster);

the removeMonster is just parent.removeChild(this);

So what happens is… the dispatchEvent works in the bullet class only… the maintimeline and the instances of the monster class seems to not receive the enemyHit event… How should i do it so that the monster class can listen for the enemyHit event dispatched by the bullet? :frowning: