Dad Dancer

Hi all, I would like some feedback on a game I’ve developed for Christmas :slight_smile:

Normal version:

Facebook version:
http://apps.facebook.com/daddancer/

The main features that might interest Flash devs:
Realtime audio analysis
When a character position is saved it’s assigned to one of three arrays. When the music plays the sound is analysed in real time, and different ‘shapes’ in the music (such as a bass-drum) trigger the moves.

Or to put it simply, he dances in time with any soundtrack you choose. :slight_smile:

MP3 loading
Using the excellent Flexible Factory classes

Character limbs
The neck, arms and legs are drawn dynamically using a system another dev and I created.

Issues
I originally developed this for FP9, but there was an issue that having a SWF running in another browser window meant I couldn’t access the sound data to analyse. This seems to have been fixed for FP10, but I run a check (using areSoundsInaccessible) at the beginning and have seen the warning appear even in FP10, albeit rarely.

If anybody has any insight into this I’d be very grateful.