Depth and buttons

I’m making a jeopardy type game in flash (very basic game… nothing fancy…)

I uploaded it at http://url-go.com/blasphemy (URL forwarding… just simpler for my reasons)

as you can see it’s called “Blasphemy”… anyways, the part I’m having trouble with isn’t in that uploaded version, but what I want to do, is when you click on one of the squares with the prize on it, it animates, which is good… after it does, there is a “close” button that comes (in the not uploaded version) in the bottom right corner of the big square (after the animation) and I want that button to go to the next frame of the animation which is completely empty, with a stop action. First thing is, I’m trying to use the same button with the same instance name for each of them, and just go to the parent of the button, which is the prize square movieclip with the animation and text and button inside, and go to the next frame. I tried to use the fallowing code, and I’m probably wrong with it, but I hope theres a way to make it work with only one button for everything because I’m tired of copying the same text/image/animation/whatever into that movieclip to have near-identical functions.
[FONT=Courier New][LEFT]
[AS]return_btn.onRelease = function () {
_parent.return_btn.gotoAndPlay(26);
}[/AS]
[/LEFT]
[/FONT]
Second problem is, when I click on an animation and I click anywhere on the area where the invisible buttons are for the animating, it resets them all… I need a code that checks the depth of that movieclip, and if it’s say, 1000, then it disables the button. How would I do this? (to put in a function to work in all my buttons)

I really hope you guys help me out with this one…