Designing products that encourage making over consuming

A thoughtful piece on how much of our “maker” instinct is natural and how much gets smothered by systems that train us to consume instead.

https://uxdesign.cc/are-we-makers-by-nature-or-consumers-by-design-0a63abb301f0?source=rss----138adf9c44c---4

Here’s the article image that sets the scene.

Arthur

That hero image vibe matters more than people admit—if “making” looks like a pristine workshop, a lot of folks quietly opt out.

Yeah, “making” gets sold as this Pinterest-perfect shed with a $900 saw, when most real making is a wobbly kitchen table and a bit of time you can actually spare. Showing the scrappy, in-progress version (mess, mistakes, cheap tools) makes it feel like something normal people are allowed to do.

When you said “wobbly kitchen table, ” I immediately thought about how most apps only spotlight the final glossy result — has anyone tried a feature that surfaces progress shots or “what I tried” notes as the default so the messy first draft feels normal instead of hidden? I might be wrong here.

I love the “wobbly kitchen table” framing — defaulting to process would change the vibe a lot. i’ve seen small stuff work like forcing a first post to be “work in progress” with one photo + a short “what i tried” field, then letting people promote it to “finished” later so the messy stage gets social permission.

Hmm I like the wip→finished “promotion” idea because it makes iteration feel normal instead of a failure state. the only thing I’d watch is people gaming it for attention, so tying the “finished” toggle to a small reflection field (“what changed since last time”) keeps it honest without turning it into homework.

I like the reflection idea but keep it super light-just a quick optional note.

Once it feels like homework, people bail. Even tiny verbs like “fixed” or “cut” make updates a one-tap breeze.