[Discussion] Defining Character Stats

Hi everyone,

I’m forming this discussion because I’m curious as to how people would go about tackling this situation I’m working on for my game. So as some of you know, it’s a RPG Tactics game and right now we’re trying to figure out a method of determining the static increase over time.

Let’s assume we’re working with the typical six statistics:

[LIST=1]
[]HP
[
]MP
[]STR (strength)
[
]DEF (defense)
[]INT (intelligence)
[
]AGI (agility)
[/LIST]

Now assuming we’re starting at level one, how would these stat’s increase over levels. To make matters more obviously complicated, we have to consider the different class of characters. However, the six characters will be of the same class throughout the game, and let’s assume they’ll be either one of the usual:

[LIST=1]
[]Warrior
[
]Archer
[]Mage
[
]Healer
[*]Thief
[/LIST]

So, let discuss and perhaps work out some sort of algorithm to determine these stats. I’ve been sitting around thinking about them for a while, because it’s stopping me from actually designing a battle engine since I need to incorporate these values. :puzzled:

By the way, I ‘found’ an algorithm to determine exp needed per level which can be tweaked. I made a little graphical representation here:

Click here!

(If the little yellow box appears really out of sync with the mouse, just refresh the page).

Thanks!