Hi everyone, I’m currently working on a turn-based RPG. This is not only my first serious game, but it’s my first RPG game as well (no, this is not the typical situation of the newbie programmer dream heh, and every person that has seen it so far gets a good impression with it).
So far I’ve just made some rather simple games in the past like a Tic-Tac-Toe, a horizontal Shoot’em Up (with just a simple starfield generator in order to simulate scrolling), etc, and I mainly work making desktop applications in other languages.
Because of this and my limited spare time I wonder if any of the common users here happens to have a list of formulas used for battles. Right now I’m just looking for the mainly ones for attacking damage, critical ratio, guard damage, etc.
Each character has these stats so far: Level, HP, EP (for specials), Strength, Speed, Endurance and I’m adding Luck (for criticals and enemy items) and maybe Intelligence as well (mainly for specials damage).
So, can anyone provide me with some formulas? I guess it’s not very difficult to make some, but I prefer to center on other aspects of the game before worrying on final formulas.
EDIT: It would be nice if somebody could provide as well some nice formula for the stats change on each level-up based on some initial stats… that would be better than making some sort of look-up tables… Although I may end adding some sort of distribution points for each level tho.