I need to make an animated flower movie using tile of one bitmap. I use the code below but write only the first frame then stop, how can I draw more frames?
createEmptyMovieClip("triangle",2);
triangle.beginFill(0x000000,100);
triangle.moveTo(width_map/2,height_map/2);
triangle.lineTo(width_map/2+(height_map*Math.tan(angle)/2),0);
triangle.lineTo(width_map/2,0);
triangle.endFill();
triangle._visible = false;
attachMovie(elm_link,"elm",1);
elm.setMask(triangle);
sl_bmp = new flash.display.BitmapData(height_map*Math.tan(angle), height_map/2, true, 0x00000000);
angl = 0;
for (i=1; i<=slices; i++) {
createEmptyMovieClip('elm'+i,10+i);
this['elm'+i].createEmptyMovieClip('elm',0);
this['elm'+i].elm.attachBitmap(sl_bmp,0,"always",true);
this['elm'+i].elm._x = -height_map*Math.tan(angle)/2;
this['elm'+i].elm._y = 2-(height_map/2);
this['elm'+i]._x = width_map/2;
this['elm'+i]._y = height_map/2;
if (angl>0) {
this['elm'+i]._rotation = angl;
}
angl += 360/slices;
}
function onEnterFrame() {
elm._rotation += rotspeed;
elm._x += transpeed;
elm._y += transpeed;
var tmp_bmp = new flash.display.BitmapData(height_map*Math.tan(angle)/2, height_map/2, true, 0x00000000);
tmp_bmp.draw(elm,new flash.geom.Matrix(1, 0, 0, 1, -(width_map/2), 0),null,"normal",null,true);
sl_bmp.draw(tmp_bmp,new flash.geom.Matrix(-1, 0, 0, 1, tmp_bmp.width, 0),null,"normal",null,true);
sl_bmp.draw(tmp_bmp,new flash.geom.Matrix(1, 0, 0, 1, tmp_bmp.width, 0),null,"normal",null,true);
}