Drop Down Menu

I want to do a drop down menu, for the gal_btn’s similar to http://www.westcoastchoppers.com/choppers/

This is jsut th eloaded text, so I was wondering how to do the drop down menu
http://countylinechoppers.com/sweet.swf

This is the basic code

var tnNr;
spacing = 10;
container._alpha = 0;
var curLength;
MovieClip.prototype.loadPic = function(pic, id) {
    info.text = "";
    this._alpha = 0;
    this.loadMovie(pic);
    temp = this._parent.createEmptyMovieClip("temp2", 998);
    temp.onEnterFrame = function() {
        var t = container.getBytesTotal(), l = container.getBytesLoaded();
        if (Math.round(l/t) == 1 && container._width != 0 && container._height != 0) {
            var w = container._width+spacing, h = container._height+spacing;
            border.resizeMe(w, h, id);
            
            delete this.onEnterFrame;
        }
    };
};
MovieClip.prototype.resizeMe = function(w, h, id) {
    var speed = 3;
    container._alpha = 0;
    this.onEnterFrame = function() {
        this._width += (w-this._width)/speed;
        this._height += (h-this._height)/speed;
        if (Math.abs(this._width-w)<1 && Math.abs(this._height-h)<1) {
            this._width = w;
            this._height = h;
            container._x = this._x-this._width/2+spacing/2;
            container._y = this._y-this._height/2+spacing/2;

            container._alpha += 5;
            if (container._alpha>90) {
                info.text = id;
                container._alpha = 100;
                delete this.onEnterFrame;
            }
        }
    };
};
var galLength;
my_xml = new XML();
my_obj = new Object();
my_xml.ignoreWhite = true;
my_xml.onLoad = function(loaded) {
    if (loaded) {
        var galleries = this.firstChild.childNodes;
        galLength = galleries.length;
        for (var i = 0; i<galLength; i++) {
            my_obj* = new Object();
            my_obj*.nodes = galleries*.childNodes;
            var gal_btn = nav_gal.attachMovie("gal_btn", "gal_btn"+i, i);
            gal_btn._y = Math.floor(i)*20;
            gal_btn.label.text = galleries*.attributes.name;
            gal_btn.label.autoSize = true;
            gal_btn.bg._width = gal_btn.label._width;
            gal_btn.id = i;
            gal_btn.onRelease = function() {
                galleryChoice(this.id);
                disButtons(this.id);
            };
        }
    }
    galleryChoice(0);
    disButtons(0);
};
my_xml.load("gallery.xml");
function galleryChoice(q) {
    tArray = [];
    pArray = [];
    iArray = [];
    for (var j = 0; j<curLength; j++) {
        this.th_nav["thmb"+j].removeMovieClip();
    }
    gallery = my_obj[q].nodes;
    curLength = gallery.length;
    for (var i = 0; i<gallery.length; i++) {
        pArray.push(gallery*.attributes.source);
        tArray.push(gallery*.attributes.thumb);
        iArray.push(gallery*.attributes.title);
    }
    delay = setInterval(makeButtons, 50);
}
function makeButtons() {
    tnNr = 0;
    clearInterval(delay);
    for (var i = 0; i<tArray.length; i++) {
        var thb = th_nav.thmb.duplicateMovieClip("thmb"+i, 1000+i);
        thb.id = i;
        thb._x = i*59;
        
    }
    loadButtons();
}
function loadButtons() {
    var tbox = th_nav["thmb"+tnNr].box;
    tbox.loadMovie(tArray[tnNr]);
    temp = this.createEmptyMovieClip("tmp"+tnNr, 999);
    temp.onEnterFrame = function() {
        bt = tbox.getBytesTotal();
        bl = tbox.getBytesLoaded();
        if (bt == bl && bt>4) {
            nextButton();
            delete this.onEnterFrame;
        }
    };
}
function nextButton() {
    if (tnNr<tArray.length-1) {
        tnNr++;
        loadButtons();
    } else {
        activateButtons();
    }
}
function activateButtons() {
    mainButtons();
    for (var i = 0; i<pArray.length; i++) {
        var but = th_nav["thmb"+i];
        but.id = i;
        but.onRelease = function() {
            container.loadPic(pArray[this.id], iArray[this.id]);
            disButtons2(this.id);
        };
    }
    container.loadPic(pArray[0], iArray[0]);
    disButtons2(0);
}
function disButtons2(d) {
    for (var i = 0; i<tArray.length; i++) {
        if (i != d) {
            this.th_nav["thmb"+i].enabled = 1;
            this.th_nav["thmb"+i].box._alpha = 100;
        } else {
            this.th_nav["thmb"+i].enabled = 0;
            this.th_nav["thmb"+i].box._alpha = 50;
        }
    }
}
function disButtons(d) {
    for (var i = 0; i<galLength; i++) {
        var but = nav_gal["gal_btn"+i];
        if (i != d) {
            but.enabled = 1;
            but.gotoAndStop(1);
        } else {
            but.enabled = 0;
            but.gotoAndStop(2);
        }
    }
}

Thanks again