Been trying for an hour, cannot figure out how to put any easing into the rotation for the life of me…
mouseDirection = (Math.atan2(gMouse.y-_y, gMouse.x-_x)/Math.PI*180)+180;
_rotation=mouseDirection;
//Some attempts:::
//_x -= _root.rocketSpeed*Math.cos(mouseDirection*Math.PI/180);
//_y -= _root.rocketSpeed*Math.sin(mouseDirection*Math.PI/180);
//Radians = _rotation*Math.PI/180;
//_x += Math.sin(Radians)*5;
//_y -= Math.cos(Radians)*5;