Error #2015 Invalid BitmapData

I get the following:

ArgumentError: Error #2015: Invalid BitmapData.
    at flash.display::BitmapData$iinit()
    at com.psyphon.pcl.display::BitMapRenderer$iinit()[C:\Users\Dylan\Desktop\POC\com\psyphon\pcl\display\]
    at com.psyphon.poc::Main$iinit()[C:\Users\Dylan\Desktop\POC\com\psyphon\poc\]

Whenever I initialize the following class using:

renderer = new BitMapRenderer(stage.width, stage.height);

And it does not matter what stagesize i set so it isnt a bitmapdata size/memory issue (AFAIK)…

package com.psyphon.pcl.display {

    //Flash libs
    import flash.display.*;
    import flash.geom.*;
    import flash.text.*;
    import flash.ui.*;
    import flash.utils.*;

    //Extra libs
    import com.psyphon.pcl.*;
    import com.psyphon.pcl.math.*;
    import com.psyphon.pcl.display.*;
    import com.psyphon.poc.*;
    import de.polygonal.ds.*;

    public class BitMapRenderer extends Sprite
        public static const DEFAULT_COLOR:uint = 0x00000000;
        protected var drawCanvas:        BitmapData;
        protected var bufferCanvas:        BitmapData;
        protected var bitmap:            Bitmap;
        protected var currentCanvas:    BitmapData;
        private var renderStack:        ArrayedQueue;
        public function BitMapRenderer( width:Number = 512, height:Number = 512)
            renderStack     = new ArrayedQueue(9); //suppports 512 objects (2^9), if you need more change the value to 10 for 1024 entities
            drawCanvas        = new BitmapData(width, height, false, DEFAULT_COLOR);
            bitmap             = addChild( new Bitmap(drawCanvas)) as Bitmap;
        public function addEntity(ent:Entity) : void
        public function draw() : void
            drawCanvas.copyPixels(bufferCanvas, bufferCanvas.rect, new Point(0,0));
            currentCanvas = drawCanvas;
        public function buffer() : void
            currentCanvas = bufferCanvas = new BitmapData( width, height, false, DEFAULT_COLOR );
            var i:Iterator = renderStack.getIterator()
            while (i.hasNext())
                var ent:Entity =;
        public function renderItem(ent:Entity) : void
                //ent.mat.translate(-texture.bitmap.width/2, -texture.bitmap.height/2);
                //ent.mat.rotate(Math.atan2(vector.y, vector.x));
                //ent.mat.translate(pos.x, pos.y);
                ent.colorTransform.alphaMultiplier = 100;
                currentCanvas.copyPixels(ent.texture.bitmap,ent.texture.bitmap.rect,new Point(ent.pos.x,ent.pos.y),null,null,true)
                //r.draw(texture.bitmap, mat, colorTransform);