Everything We Learned about Stranger Than Heaven During the Xbox Presents Showcase

RGG Studio has lifted the lid on its next big game, Stranger Than Heaven, at a special Xbox Presents showcase. Here’s everything you need to know.

This video shows the update highlights in action.

VaultBoy

Man RGG never sleeps, it’s kind of insane how they can ship this much and still make it look stylish. curious how “Stranger Than Heaven” ends up feeling moment-to-moment though, like is it more Yakuza brawler energy or something slower and weirder.

RGG’s moment-to-moment usually lives or dies on how snappy the combat “signal chain” feels, and their best stuff is when every hit has that immediate feedback. I’m hoping Stranger Than Heaven leans slower/weirder but still keeps that tight input feel, because floaty combat in their games always sticks out fast.

Yeah the “floaty” RGG fights always lose me fast — even when the animations are sick. if they’re going slower/weirder, i just want the hitstop + sound to still punch so it feels intentional instead of mushy.