Hi.
For an asteroid game I create a modified version of erik hallanders firefly effect .
It´s nearly the same like in this tutorial .
It looks nice when an asteroid splits into particles.
But it not seems to be useful, because the flash system memory increases very fast and the game couldn´t be played longer than 10 min.
Maybe someone have a little advice how to manage this problem or how to get another as3 method for that.