Fade issues

Sorry all I did solve it and feel dumb. New code is attached and working swf in a zip.

IF you feel like looking at it and making suggestions on how it could be cleaner thats fine with me.


/* Creates Timer and Picture Index. Timer is in milliseconds. 
Flash loads picture 0 so we will tell timer to load picture 1 */
var myTimer:Timer = new Timer(5000);
var myTimer1:Timer = new Timer(4000,1);
var myTimer2:Timer = new Timer(5000);
var picIndex:int = 1;
var timerSelecter:int = 1;
import fl.transitions.Tween;
import fl.transitions.easing.*;
// Listens to timer and starts function when timer hits amount picked
myTimer.addEventListener(TimerEvent.TIMER, doStuff);
myTimer1.addEventListener(TimerEvent.TIMER, doStuff1);
myTimer2.addEventListener(TimerEvent.TIMER, doStuff1);
// Tells Flash what to do
function doStuff(event:TimerEvent):void {
 ldImage.source = "photos/"+barXML.bar[picIndex].photo;
 var textFade = new Tween(ldImage,"alpha",None.easeNone,.25,1,1,true); //fade in
 //var textFade = new Tween(ldImage, "alpha",None.easeNone,1,.75,1,true); //fades out
 
 picIndex ++;
 //set it to zero when it reaches your maximum index which currently is 3
 if (picIndex == 3) {
  picIndex =0;
 }
}
function doStuff1(event:TimerEvent):void {

 if (timerSelecter == 1) {
  trace("timer 1");
  var textFade = new Tween(ldImage, "alpha",None.easeNone,1,.25,1,true);//fades out
  myTimer2.start();
 } else {
  trace("timer 2");
  var textFade = new Tween(ldImage, "alpha",None.easeNone,1,.25,1,true);//fades out
 } 
 timerSelecter ++; 
}
// Start the timer
myTimer.start();
myTimer1.start();