The thing that is bugging me is the menu bar at the bottom. I like how it looks and everything, but I’ve got it set up so there are 2 invisible movieclips above it, one above the other. The invisible mc that is closest to the menu, tell’s the menu to open, and the one that’s farther away tell’s the menu to close. What bugs me, is that when you mouse over the invisible mcs the mouse changes to the hand icon, as if you were clicking on a link, and I think it’s kind of distracting.
Is there anyway I could get rid of the the invisible mcs and do something based on where your mouse was on the page? Like if _ymouse is greater than 500 (the size is 1000 x 600, and the menu is 70px high) then send varibale to menu.
You could even put a on (rollOver) script onto the menu mc and tell it that when the mouse is over the menu, to gotoAndPlay(“open”); on (rollOver) gotoAndPlay(“close”);. And you can add an invisible graphic named hit_area (a protagonist in all my fla’s) and put it inside the mc underneath everything so as to specify the hit area…
You dont need all the invisible mcs just to control one tween and one rollover.
You don’t even need all those tweens! Just write a few lines of AS including the “hidden” tween functions for MX04 and you’ll be golden (and make the menu “feel” more dynamic and well-structured).
Ok. I’ve figured it out. I’m still not sure why you’re not allowed to have a button (or in my case, a mc hiding as a button) inside another movie clip that has a rollover state.