Final Fantasy 6 RPG - Walking Trouble

Arr… 'tis indeed a sad thing.

I am able to program an active-time battle system, and YET…

I can’t get my wakling animations to work. >.<

The battle systemis not in this game, so you know.

Non-tile based Final Fantasy RPG. For some reason, my character won’t walk right. If somebody could PLEASE help me…

Here’s the deal. I’m using an FF6 merchant sprite.

This is the movie clip I use for the main character. Keep in mind I have movie clips IN the movie clip.
Frame 1: He’s a movie climp walking down.
Frame 2: He’s facing down. Actions: stop ;
Frame 3: He’s a movie climp walking up.
Frame 4: He’s facing up. Actions: stop ;
Frame 5: He’s a movie climp walking right.
Frame 6: He’s facing right. Actions: stop ;
Frame 7: He’s a movie climp walking left.
Frame 8: He’s facing left. Actions: stop ;

I can’t give you the exact actionscript, as I deleted the project out of frustration (>.<) but I’ll do what I can to remake it.

onClipEvent (enterFrame) {


 if (Key.isDown(Key.RIGHT)) {
gotoandPlay (5);
 this._x+=moveSpeed;
 } else if (Key.isDown(Key.LEFT)) {
gotoandPlay (7);
 this._x-=moveSpeed;
 }


if (Key.isDown(Key.DOWN)) {
gotoandPlay (1);
 this._y+=moveSpeed;
 } else if (Key.isDown(Key.UP)) {
gotoandPlay (3);
 this._y-=moveSpeed;
 }
}

Movespeed has already been determined. It’s not the he doesn’t move, he does, but his walking animations don’t work.The walking movie clips are each four frames long, but I only get the first one. The stop at the standing still frames make him stop walking,and in a non-walking position. That usualy happens too (well, sometimes). What it’s INTENDED to do is animate him walking as long as you’re pressng the key, and make him stand still when you let go. Please help me… :’(