Find 4 corner points/divides of circle using math

Hey

I have this little file I’m working on at the moment where a ball is rotating around an oval shape. This works and is looking good. What I want to do now is to create 3 more instances of the ball sprite and I’ve created and position them in the other 3 corners of the oval.

So it looks sort of like this to start off with:

----o
o ----- o
----o

(ignore the dashes, I just put them in there to I could illustrate the ‘4 corners’)

I want all the balls to follow the same path and same speed etc. I’m assuming that there is some simple math formula I need to know but it’s sort of going over my head at the moment.

Here’s the code I’m working on:

`````` package {

import flash.display.Sprite;
import flash.events.Event;

public class Oval extends Sprite {

private var ball:Ball;
private var ball2:Ball;

private var angle:Number = 0;
private var centerX:Number = 200;
private var centerY:Number = 200;
private var speed:Number = .1;

public function Oval() {
init();
}

private function init():void {
ball = new Ball();
ball.x = 0;

}

public function onEnterFrame(event:Event):void {
ball.x = centerX + Math.sin(angle) * radiusX;
ball.y = centerY + Math.cos(angle) * radiusY;

angle += speed;

}

}
}
``````

I’ve included the files I’ve been working on so you can see.

Any help would be greatly appreciated.

Cheers!