Aside from documentation, Im thinking Im done, but you know theres bound to be something wrong, and testing will help find out just what.
heres a picture of the panel
If you cant tell from the picture or the name, this panel is a fireworks panel thats kind of like Swift3D in shot glass form.
attached is the mxp to install it. Its free for 30 days, but after that you’ll need to pay me $45 to purchase it and $10 for each project you use it in. Heh, just kidding, its free. But it might be buggy so check it out.
I wont tell you HOW it works, the documentation will do that (which I havent finished yet) and not knowing means you’re more prone to break it which is a good thing at this point in time.
oh yeah, one thing I will mention (because I might forget) that there is no positioning tools within the interface so by default it just kind of throws the export in the upper left of the screen offset by about 100 or so in each direction. HOWEVER, you can select anything prior to exporitng the 3d shape and the export will be centered over the selection
*Originally posted by senocular * Its free for 30 days, but after that you’ll need to pay me $45 to purchase it and $10 for each project you use it in. Heh, just kidding, its free
lol!
I’ll try it shortly, will let you know how it goes
hey sen this is a pretty sick extension…Cant think of a practical use yet but I am fishing for a reason to use it. So far no bugs other than what was mentioned
haven’t tried it yet, but would it be possible to make something like this for flash? or is this strictly using features in Fireworks?
sry if this is a stupid question…
sweet, but i mean make the panel thing for people who don’t have fireworks… (not suggesting that you do it, just wondering if it is a possiblility in the future)
Flash just provides the interface - it was used to provide what you see and in this case provides the rendering engine for making the 3D. Flash then interacts with Fireworks Javascript API to tell fireworks to create new layers and draw points where necessary - all according to what is seen on the screen in Flash.
You can find a reference of all the Fireworks Javasctipt commands in a PDF on your install CD. The path should be:
You can execute that code from Flash using the FWJavascript() function whiuch is available to the movie when its played as a command window or command panel in Fireworks.
For example, a swf played as a panel in Fireworks (a swf is available as a panel when its in the Macromedia\Fireworks MX\Configuration\Command Panels folder and available as a command window when in the Macromedia\Fireworks MX\Configuration\Commands folder) can execute an alert in Fireworks using:
FWJavascript("alert('Alert from Flash!');");
That combination of Flash and Fireworks makes for a mighty powerfull combination.
Ill attach a Command Panel I made which will let you easily test FW Javascripts within Fireworks. There are two text areas, the top and bottom. The top represents the code to be run, and the bottom represents the return result (FWJavascript returns to Flash the results of the operation). Just type some code in the top text area and use the 4th button from the left to run it (the one with the check mark). You can also use ctrl+enter, like testing a movie in Flash, to exectute script. If you’re looking for script to run, play around in fireworks a little then open the History panel and select some actions to copy and paste in the command window