Flash board game movement

hoping this is an easy one for someone…

have used flashvalley’s dice component and am able to move counter to next frame if dice lands on one but how can I get counter to move forward 6 frames if it rolls a 6?

code is as follows:

function showResult(de_instance){
// result represents the text field variable that will receive the value of rollValue
_root.result = de_instance.rollValue;
if (_root.result == 1) {
_root.ball.nextFrame();
}
}

the function is called when the dice is rolled.

I don’t want to go to frame 6 if it rolls a 6 rather the next 6 frames from where the counter (ball) currently is.

hoping someone can help, like I say, I’m sure it’s easy but I can’t figure it!