I would greatly appreciate help on the following matter:
I am trying to build a multi-player game without using any Flash Com, Electroserver or Unity2 programs (I can’t get them to work, i’m not good enough at programming).
The way i want to build the game instead is by:
having users constantly checking a group of variables once every 15 sec on a database with php, and changing the variables according to player moves.
creating a chat room that relies on all users loading a single text document into flash every 15 sec and adding their chat to that text document with php.
QUESTION:
if i have lots of people playing, will my bandwidth fly through the roof due to constant loading of variables and text? …if i have 100/day play? …1000/day play? …10000/day play? i have a plan that gives 40 GIGs of bandwidth/month.
if i have 100 playing all at once, will my php scripts that interact with my MYSQL database run slow or not run properly?
i’ve heard of this delta packet thing (in the flash MX 2004 Pro) data components, if i could figure out how to use this thing, would this cut down my bandwidth? is this relevant to the problem?
will someone on a 56k modem get bad results?
anything else that will cause this solution to multiplayer gaming not to work?
jasonoda, for **** sake. your games are ****ing sick. what the **** is wrong with you? you really pissed me off with all that gay ****. i don’t want to see some guy getting raped by another guy when i’m browsing games and trying to help someone. why the **** would anyone else want to? take your gay games and piss off from the forum.
I’d advise to everyone: if you would not like to see guys getting raped by other guys, then DO NOT goto jasonoda’s website.
you really pissed me off with that. it’s so ****ed up and ****ty. **** YOU.
wouldn’t it be more appropriate for your site to be called homogames.com ? at least your visitors would know what they were in for. stupid ****ing wanker.
Sorry I can’t help you with your question, just wanted to say that I came across the Emo Game about a year ago and played it intensely. Great game, great job - looking forward to seeing more from you. Good luck with the multiplayer issue!