I would greatly appreciate help on the following matter:
I am trying to build a multi-player game without using any Flash Com, Electroserver or Unity2 programs (I can’t get them to work, i’m not good enough at programming).
The way i want to build the game instead is by:
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having users constantly checking a group of variables once every 15 sec on a database with php, and changing the variables according to player moves.
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creating a chat room that relies on all users loading a single text document into flash every 15 sec and adding their chat to that text document with php.
QUESTION:
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if i have lots of people playing, will my bandwidth fly through the roof due to constant loading of variables and text? …if i have 100/day play? …1000/day play? …10000/day play? i have a plan that gives 3 GIGs of bandwidth/month.
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if i have 100 playing all at once, will my php scripts that interact with my MYSQL database run slow or not run properly?
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i’ve heard of this delta packet thing (in the flash MX 2004 Pro) data components, if i could figure out how to use this thing, would this cut down my bandwidth? is this relevant to the problem?
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will someone on a 56k modem get bad results?
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anything else that will cause this solution to multiplayer gaming not to work?
here are my current non-multiplayer flash games:
thank you very much!