ok, someone please help me on this. i dunno wtf is goin on here. i have this animation. a LOT of it is frame by frame, and also i’m using a LOT of those “rugged look” lines. and i’m pretty sure that that has something to do with it. howEVER, i need to do it this way, so i need to fix whatever the problem is. i need a loop to start playing at lets say scene 3 frame 1. when i try to make it do that it starts playing at scene 1 frame 150 or whatever. i tried stream, i tried event, i tried start, i tried stop, i even tried putting a stop sound on like every important frame before that. nothing is making it budge one bit. does anyone have any idea how to fix this? is it really lagging that much over the animation?? btw, its 24 fps if you need to know. i will post the file on my server in a minite for yall.
(please note, im not yellin at yous guys, im just totally exasperated with flash right now and i need to vent)
see, the thing is, its for a standalone app, so i dont need to worry about download and all that jazz. and its lagging even just on my computer… so thats seriously something wrong i bet with my fla. thanks rev for your speedy help
*tries to put a chunck of hair back in scalp
scenes can be extremely quirky at best. You should prob use load movie to cut down on the file size on immediate download (even if it is local, size does count sometimes in processor speed), and to make it more bullet proof.
For some reason (prob a loose wire somewhere… I do have a cat), my speakers aren’t speakering right now…
oooops forgot the .fla
here’s what you have to do.
goto library, open the properties for your sound, linkage , export for action scripting. and give it and instance name.i just named it ( long )
in the first frame of your 3rd scene.type these.
[AS]mysound= new Sound();[/AS] [AS]mysound.attachSound(“long”);[/AS] [AS]mysound.start();[/AS]