I hope that this topic hasn’t been discussed ad nauseum; I searched the forums for similar discussion threads to no avail.
I completed the Flash MX object movement tutorial found at http://www.kirupa.com/developer/mx/movement_keys.htm without any problems. I then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.
When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance “slides” with it. That is, the second instance’s assigned keys have not been pressed and it doesn’t rotate, but it moves right in unison with the other instance.
Can anyone explain how it is possible to separate the two instances so that they truly move independently?
Matt