Hey, I searched through the forums and it helped me with an earlier problem (regarding matrices) and so now I’ve come across a problem that is more difficult…
My flash project is so bloated by the objects that I create in it that it just runs wayyy too slow.
The gist of it, is that it’s a GTA remake, somewhat…atm, I’ve got a randomly created map that stores the locations of buildings using an array of arrays (array[0] = new Array(10); array[1] = new Array(10); etc…) which essentially makes a matrix. I planned on using this matrix later so I can put in “gems” (you need to collect them before the time is up!) or so I’ve got planned. Anyway, I create this 10x10 “city” and I think that the buildings bloat the project so much that it runs very slow.
What can I do to help? You’ll notice if you go to the edge of the city, that the gameplay is MUCH quicker…possibly because it doesn’t have the entire map loaded at that time (?). I’ve pondered making a real-time loader that would fill in the blocks as you travel towards them (using my previously mentioned matrix to place the blocks) but I wonder if the amount of code required would ruin its purpose.
any ideas???
FLA:
http://www.eviltangerine.com/uploaded/2003_145/car.fla
SWF:
http://www.eviltangerine.com/uploaded/2003_145/car.swf
Please take note that it’s in progress, and so don’t expect everything to be working (like you can run over the buildings and drive on forever…I’ll fix those once I get it speeded up!!)
Thanks y’all!