[flash8] for loop slideTo is not working as expected

In the following code, I create 12 buttons, label them, and control their onRollOver, onRollOut, and onRelease actions. Everything is working fine except for the line containing the “slideTo” method. Reading from the two arrays for the x and y values, it appears to be inserting the largest number in each array instead of stepping through all 12 values. Currently, clicking on any of the buttons moves the object (ralphMC) to x=100 and y=800. I am pretty stumped about this, as I’ve inserted quite a few various numbers into each array during testing. Can anyone tell me what I am doing wrong?

slideTo is part of the [URL=“http://hosted.zeh.com.br/mctween/”]mcTween package, in case anyone wanted to know. code follows:


//Creates an array of numbers that will evenly space the buttons out vertically
var mcPosY:Array = new Array();
for(var i = 0; i < 14; i++){
    mcPosY* = i * 16;
}
//Creates button labels and the x and y positions of each of 12 cells in the searchAreaContent movieclip
btnLabels = ["Name/Keyword", "Type", "Race/Class", "Professions/Talent", "Faction/Flavor", "Allowed", "Cost/Card No.", "Rules", "Attack", "Health/Defense", "Rarity", "Artist/Set Name"];
btnX       = [100, -200, -300, -400, -500, -600, -700, 100, -1000, 100, 100, 100];
btnY      = [-100, -600, -200, -100, -100, -800, -100, -300, -100, -400, -100, -800];

for(var i = 0; i < btnLabels.length; i++){
    var myBtn = attachMovie("sambHolder", "gertrude_"+i, i);
    var Xpos = btnX*;
    var Ypos = btnY*;
    this.myBtn.sambBtn.dyTxt.text = btnLabels*;
    this.myBtn._x = 4;
    this.myBtn._y = mcPosY*;    
    this.myBtn.onRollOver = function():Void{
        this.gotoAndStop(2);
    }
    this.myBtn.onRollOut = function():Void{
        this.gotoAndStop(1);
    }
    this.myBtn.onRelease = function():Void{
        _root.searchPanelMC.sacHolderMC.ralphMC.slideTo(Xpos, Ypos, 2, "easeInOutQuad");
        trace("x pos= " + _root.searchPanelMC.sacHolderMC.ralphMC._x)
        trace("y pos= " + _root.searchPanelMC.sacHolderMC.ralphMC._y)        
    }
}

:cross-eye