Hi, I have a game in which various sounds are played (explosions, music, etc)
they are all different sounds with different names, but when i do snd.setVolume(50), for example, the change affects all sounds, not just snd.
Why does this happen and how can i fix it?
EDIT: I figured it out; when creating the sound, if you say new Sound() with no parameters like that, it will be a global sound and affect everything. weird.