Hey people,
I’m about to attempt my first game, a… what’s it called… flight shoot 'm up?
Basically a combatplane flying at the bottom, going up and shooting the crap out of anything that comes in from the top.
This time around I thought it would be wise to FIRST check others’ attempts instead of going berserk on actionscript and realising after some weeks that I’d best start all over. Can anyone tell me what strategy would be best to take this thing on? I’m most worried about keeping a high framerate and clean code in classes and the handling of all flying bullets, rockets and other effects.
Perhaps a manager where generated bullets can register themselves, the manager will handle all movements and hittests. Would that be a nice way to keep control and only render everything once per frame? (instead of each bullet controlling/rendering itself).
I’d really appreciate the help on the approach.
-Mediamonkey-