Fonts in rotationX / Y / Z unsharp

Hi,

you might spotted this too but
when you rotate fe. with greensocks engine on the X/Y/Z axis with text movieclips, the final state is never crisp with me.

lets say your clip is at rotationX 30
and tweens to 0 , in other words it starts at an angle and displays full frontal at ends. no matter what i try, the font has certain parts crips, certain parts blurry

I’ve been spending this sunday with all different kind of fonts, embedding, textfields, fontsizes (as you know certain fonts have their “sweetspot” size, etc, etc, etc, it just doesn’t get sharp after the rotation.

Funny enough, when i trace out my rotation angle it says 0
i even tried an onComplete event to force its properties to zero. but to no avail.

any one has a way to get my fonts back sharp? I could make a bitmap data file from my text, but come on… why do they implement 3D while the results are off?

Really would like to hear some tips here because i am tempting to go back at away3D. I was hoping with flash CS5 their 3D render for textfields would be alot better compared to "crash"Cs4
Yep theres a slight annoyed undertone here. To me, it should be fundamental or at the very least, tweak-able like image resizing with “smoothing”.