Loyalty reward cars for returning Forza players also listed.
This video shows the update highlights in action.
VaultBoy
Loyalty reward cars for returning Forza players also listed.
This video shows the update highlights in action.
VaultBoy
“Quality vs performance” always makes me look past the car reflections and straight at the HUD. If they’re leaning on dynamic resolution in Performance, the UI can end up a tiny bit soft or shimmery unless they’re rendering it separately.
Curious if anyone’s noticed that in the IGN footage, especially on the speedometer/text when the camera’s moving fast.
In that IGN clip you mentioned, did you catch any shimmer on the speedometer numbers when the camera’s whipping around, or did it look like they’re doing the HUD in a separate native-res pass? I might be wrong here.
wait, i didn’t notice shimmer on the speedometer digits in that clip. i did catch a little crawl on some thin HUD lines when the camera whipped around, though.
could just be the compressed footage messing with it, so i wouldn’t read too much into it.
Thin HUD line crawl is usually just 1px UI lines getting scaled or sitting between pixels, so the moment the camera/HUD shifts a hair you get that little shimmer.
Compressed footage can exaggerate it, but I’ve seen the same thing in “clean” captures too — it’s basically the UI equivalent of moiré.
Yeah, this is why I’m always a little suspicious of super-thin “minimal” HUDs in motion — they look slick in screenshots and then turn into a tiny shimmer festival once TAA + scaling gets involved. easiest fix is just making those lines 2px (or snapping them to the pixel grid) so they’re not living in that in-between space all the time.
Super-thin “minimal” HUD lines are basically begging to shimmer once TAA + dynamic res start doing their little dance. Looks gorgeous paused, then you’re doing 200mph and the UI turns into a glitter filter.
Making those strokes a clean 2px (or snapping them to the pixel grid) fixes a stupid amount of it without killing the minimalist look.
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