Hi,
Let me set the scene for what i have:
In a button (nested within a movie clip):
on(release) {
openWin(70, 50, “about”);
}
In a frame on the main timeline:
MovieClip.prototype.openWin(locX, locY, winName) {
_root.winName._x = locX;
_root.winName._y = locY;
}
On the main timeline i have an instance of a MC called about_mc.
So when I click on the button i pass these values in the parameters:
openWin(70, 50, “about_mc”);
Therefore I thought that winName wouble be equal to the value about_mc.
And thus I thought _root.winName._x would work.
But it doesnt.
It works fine if I just put in _root.about_mc._x.
What seems to be happening is that winName isnt the object in the timeline. I used trace to look at the value and indeed it is about_mc.
So my question is how to pass an instance of a symbol in the parameters?
Thanks to anyone who read through, a bigger thanks to anyone who helps,
Viru.