removeEnemies = new function()
{
x = 0;
while(x < _root.enemies.length)
{
unloadMovie(_root[_root.enemies[x]]);
x++
}
};
onClipEvent(enterFrame)
{
if(_root.guy.hitTest(this))
{
removeEnemies();
diditwork = true;
}
}
I can’t seem to get this to work. What I want is if my character crosses a line, all the enemies are removed. The function is declared in a keyframe on the stage and the hitTest is in a line symbol. The actual function code works outside of the function, so it’s not that. “diditwork” is to test the hitTest.