Get(!) color of an object?

Maybe I’m missing something really obvious but does anyone have a way of getting (not setting!) an object’s color? I have no problem setting the color and animating it (with caurina Tweener). Here’s an excerpt of what I’d like to do:

import flash.display.MovieClip;
import flash.geom.ColorTransform;
import caurina.transitions.Tweener;

private var _btnColor:ColorTransform = new ColorTransform();

// assigns color
_btnColor = btnDownload.btnDownloadColor.transform.colorTransform;
_btnColor.color = 0xCC0000;
btnDownload.btnDownloadColor.transform.colorTransform = _btnColor;

// now if I wanted to know the current color, obvious assumption would be
trace(_btnColor.color) // returns -> 13369344

if (_btnColor.color == 0xCC0000)
[INDENT]Tweener.addTween(btnDownload.btnDownloadColor, {_color:0xFF0000, transition:"easeOutQuad", time:1.9});[/INDENT]
[INDENT]Tweener.addTween(btnDownload.btnDownloadColor, {_color:0xCC0000, transition:"easeOutQuad", time:1.9});[/INDENT]

As you can see from the trace(_btnColor.color), the following if-statement will not work. What gets returned, looks like a number that gets thrown when something is out of bounds or not the right type. It’s weird because you can SET the color like this:

_btnColor.color = 0xCC0000;

but you cannot GET the color the same way. Where’s the logic/consistency here? Has anyone an idea of how to get a (hex) color of an object?