Yesterday I used a SWC pngEncoder made from haxe in an AIR application, and it performed 5 times faster than the adobe pngEncoder, with optional asynchronous
compression. So I downloaded haxe right now and am looking at a tutorial.
On the haxe.org page, it says you can do stuff you only can do with alchemy in haxe for flash, so naturally this seems interesting.
Is it possible to include c++ math libraries and fast pixel operations?
Is it easy if you know your way in flash and as3 or is it too difficult?
(if you just want the pngEncoder, I found it here.) https://github.com/cameron314/PNGEncoder2