[help] Rotating Objects become Fuzzy?

I have a problem with rotation in my game.

I have a duplicateMovieClip system thing working, which then randomly drops an object out of an airplane in the sky. When this object “drops” it must look like its falling, so I tried putting this code onto the MC…

onClipEvent (enterFrame) {
this._rotation += 5;
}

this works perfectly, EXCEPT that it makes the image go all fuzzy…its very odd, so I tried putting the MC into another document to see if it would be different and the only time it works perfectly without making the image “fuzzy” is when the document has one only 1 frame and 1 scene.

Is there a reason why this is happening, because I have no idea. Is this just me being silly?

I would really appreciate any replies!:hugegrin::hugegrin:

is the image a jpg or gif or type of bitmap … if so flash doesn’t like bitmap types of images (until flash 8 and you can use some fo the bitmap techniques).

2 solutions if you are using bitmaps

first is easy

first frame of your file put


_quality = "BEST";

this should set all the bitmaps to render out at best quality, this might help with the fuzziness

second solution is to redraw the images as a vector using Flash or Adobe Illustrator

this methods takes longer and the image might not look the same

hope one of these helps

Yeah, when flash rotates stuff, it has a habit of “smoothing” stuff at the edges… but I thought that was only to flash-drawn objects… which are you using?

I’m using gif’s, because they have transparent backgrounds.

I just tried to put the “_quality = “BEST”;” in the first frame of my file and it seemed to work…they aren’t fuzzy anymore. THANKS A MILLION!! :smiley: :smiley:
Just one thing, this won’t affect the size of the file will it??

shouldnt