Help! where i put the link to call the next scene

Hello

I find this tutorial was okay to change the color and other stuffs and past the weekend to find where to put the code to call the next scenes for university.

so if the first scene is “interface.swf” and I want the next scene be call in the root, where and what is the correct syntax

exemple
02scroll.swf, 03scroll.swf… until 30scroll.swf are the names of my scenes

I’m kind of really stuck here

/***** SETTINGS *****/
var items = new Array(“01. Intro”, “02. Problems for the …”, “03. Negative impact in the …”, “04. text”, “05. text”, “06. text”, “07. text”, “08. text”, “09. text”, “10. text”, “11. text”, “12. text”, “13. text”, “14. text”, “15. text”, “16. text”, “17. text”, “18. text”, “19. text”, “20. text”, “21. text”, “22. text”, “23.text”, “24. text”, “25. text”, “26. text”, “27. text”, “28. text”, “29. text”, “30. text”, “31. Credits”);
var theSpeed = 600; // pixels to move per second
var theAppearafter = 500 // miliseconds to wait before menu appears

/**************************************************
DO NOT CHANGE ANYTHING BELOW WHEN YOU DO
NOT UNDERSTAND ACTIONSCRIPT!!!
**************************************************/

/**************************************************
To DO
- Make textfield autofit
- Make buttons as width as the stage, but
without scaling them.
- Add urls and linkage properties
- Add ‘active’ status
**************************************************/

Stage.scaleMode = “noScale”
Stage.align = “TL”

/***** coolButtonSet Contructor *****/
function coolButtonSet(itemarray, speed, appearafter){
// PROPERTIES
this.items = itemarray;
this.itemsMc = new Array(); // To be fuild by init()

// METHODS
this.init = function(){
	for (var i=0; i<this.items.length; i++){
		this.itemsMc[this.itemsMc.length] = new coolButton(this.items*, i, speed);
	}
	_global.buildStageID = setInterval(this.buildStage, appearafter, this); // Wait 2 seconds before showing menus
}

this.buildStage = function(obj){
	for (i in obj.itemsMc){obj.itemsMc*.flyIn();} // somehow obj.itemsMc.length does not work.
	clearInterval(_global.buildStageID);
}

}

/***** coolButton Contructor *****/
function coolButton(labeltext, i, speed){
_root.attachMovie(“coolbutton”, “but”+i, i);

// PROPERTIES
this._mc = eval("_root.but"+i);

this.num = i;
this.labeltext = labeltext
this._mc.labeltext = this.labeltext;
this.targetY = this.num * this._mc._height;
this.hiddenY = -this.targetY - this._mc._height;

// Position
this._mc._x = 0;
this._mc._y = this.hiddenY;
this._mc._visible=true;

// METHODS
this.flyIn = function(obj){
	if (obj){var theObj = obj;}
	else {var theObj = this; theObj._mc._alpha = 25; /* Set alpha at beginning of animation */}
	if(theObj._mc._y < theObj.targetY ){
		var newY = theObj._mc._y + (speed/10);
		if (newY > theObj.targetY){ /* Reached target y */	theObj._mc._y = theObj.targetY;
		} else { theObj._mc._y = newY;}}
	else { /* Ready */ theObj._mc._alpha = 100; clearInterval(theObj.flyInID) /* Clear interval */}
	if(!obj){ theObj.flyInID = setInterval( theObj.flyIn, 100, theObj);	}
}
	
// RETURN
return this;

}

/***** Initialize coolButtons *****/
var ui = new coolButtonSet(items, theSpeed, theAppearafter);
ui.init();

stop();

thanks :stare: