Help with development of a Prize Wheel

Need some help with some actionscript-fu…

I’m trying to design a game that uses a wheel that works just like the one in Wheel of Fortune that only uses actionscript for movement.
I can get the value of which tile the movieclip stops at but the problem is the movement.

What I would like to happen is this:

  • Once the user hits “Spin” the wheel accelerates up to a speed
  • Completely Spins around for a set amount (let’s say 4 times)
  • Decelerates to a random spot on the wheel

I understand the concepts of accelerating/decelerating a movie clip if it were moving linearly but because flash deals with rotation by using the values -180 to 180 I get a wheel that spins backwards on me if the value is negative.

I guess I could always cop out and just tween it out but that’s not as fun.

-ff6600