Hit detection redone

Kay, I found out that hit detection stuff that I last put on :thumb: it was[AS]onClipEvent (enterFrame) {
if (_root.collision, hitTest(_root.ship)) {
_root.gotoAndPlay(2);
}
}[/AS]
but the thing is that my ship mc is not on the main stage the reason is if I put in the ship mc on the panoramic mc it won’t move with the panoramic. How can I either scroll it or, tell it to detect the ship on other levels? THanks,
RoxyGurl:huh: