hitTest and Flash CS4's new 3d features

Does anyone know how Flash uses hitTest() when you have items located differently on the z axis? What about items with rotation?

Does Flash just look at the display, or how everything is located when it is flattened?

Yes, I know, hitTest == evil, and I rarely use it, but I’m just curious how Flash handles this.

Of course I could come up by this answer by running several test projects, but I’d rather have an official source. :wink: