Does anyone know how Flash uses hitTest() when you have items located differently on the z axis? What about items with rotation?
Does Flash just look at the display, or how everything is located when it is flattened?
Yes, I know, hitTest == evil, and I rarely use it, but I’m just curious how Flash handles this.
Of course I could come up by this answer by running several test projects, but I’d rather have an official source.