hitTest not working with embedded target? Help?

Heya!

I’m trying to make my first game - but having a little trouble with the hitTest.

I can trace a collision by merely putting my target on the stage and dropping my ‘weight’ on it (Loony Tunes Style!)

But when I embed the target area within a moving object/host then I can’t trace a collision.

Why oh why? It’s working with one hitTest but not another -


function squash(){
    if (weight_mc.killZone.hitTest(walkDog3_mc.scalpZone)){
        trace("kill!");

    }
}