Heya!
I’m trying to make my first game - but having a little trouble with the hitTest.
I can trace a collision by merely putting my target on the stage and dropping my ‘weight’ on it (Loony Tunes Style!)
But when I embed the target area within a moving object/host then I can’t trace a collision.
Why oh why? It’s working with one hitTest but not another -
function squash(){
if (weight_mc.killZone.hitTest(walkDog3_mc.scalpZone)){
trace("kill!");
}
}