Hittest

Hi i’m working on this star wars game, and I want to make a hittest when Luke attacks the enemy mc, The frames inside enemy_mc plays.
Here’s the code Luke Has.

  onClipEvent (load) {
 jumpCount = 0;
 jumpSpeed = 11;
 jumpMaxHeight = 10;
 fallspeed = 6;
 runspeed = 5;
}
onClipEvent (enterFrame) {
 stop();
 if (Key.isDown(Key.DOWN)) {
  speed = 0;
  moving = false;
  movingb = false;
  this.gotoAndStop("crouch");
 } else if (Key.isDown(Key.CONTROL)) {
  speed = 0;
  moving = false;
  movingb = false;
  this.gotoAndStop("attack");
 } else if (Key.isDown(Key.LEFT)) {
  speed = -runspeed;
  movingb = true;
  _root.maps._x -= speed;
  this._xscale = -100;
  this.gotoAndStop("run");
  moving = true;
 } else if (Key.isDown(Key.RIGHT)) {
  speed = runspeed;
  movingb = true;
  _root.maps._x -= speed;
  moving = true;
  this._xscale = 100;
  this.gotoAndStop("run");
 } else {
  movingb = true;
  speed = 0;
  moving = false;
  this.gotoAndStop("idle");
 }
 if (Key.isDown(Key.SPACE) && (_root.maps.ground.hitTest(this._x, this._y, true) && movingb)) {
  jumping = true;
 }
 if (Key.isDown(Key.SPACE)) {
  jumpSpeed -= .75;
 } else if (!Key.isDown(Key.SPACE)) {
  jumping = false;
  }
		if (jumping){
				gotoAndStop("jump");
				if (jumpCount<=jumpMaxHeight) {
						jumpCount++;
						_root.maps._y += jumpSpeed;
				} else if (jumpCount>jumpMaxHeight && jumpSpeed<1) {
						_root.maps._y -= fallspeed;
				}
		}
		if (!_root.maps.ground.hitTest(this._x, this._y, true) && !jumping) {
				_root.maps._y -= fallspeed;
		}
		if (_root.maps.ground.hitTest(this._x, this._y, true)) {
				jumpCount = 0;
				jumping = false;
				jumpSpeed = 11;
 if (_root.insects.hitTest(this.jump)) {
	 if (vel_y<=1) {
		 _root.insects.gotoAndPlay("die");
		 _root.insects.xspeed = 0;
		 _root.counter.play();
		 vel_y = 10;		 
	 }
}
}
}