i have a game where there are multiple bullets being fired, and multiple ‘foo’ monsters being shot at. is there a simple way to do hitTesting for this, other than something horrible like a double-nested loop?
//here i create several bullets at any time
newBullet=_root.bullet_mc.duplicateMovieClip(“bullet”+z,z);
//here i create several foo monsters at any time
newFoo = _root.foo_mc.duplicateMovieClip(“foo”+f,f++);