hitTestPoint not working

I have the beginning of a game that looks a bit like Asteroids. The first version of the game worked, but was very code-heavy (every object was individually coded) so I decided to move the bulk of the code to document classes.

I wanted to have certain objects interact with eachother (bullets with asteroids, asteroids with ship, etc.) but they can’t find eachother.

Also, as you may notice in like a second from now, the whole code is handled by a single document. I guess I should do something about that as well? :stuck_out_tongue:


package
{
    import flash.display.MovieClip;
    import flash.text.TextField;
    import flash.events.Event;
    import flash.events.MouseEvent    
    public class Start extends MovieClip
    {
        public var Ship_MC;
        public var Asteroid_MC;
        public var Bullet_MC;
        public var Shield; [COLOR=Gray]//Ship's hitpoints[/COLOR]
        public var HP; [COLOR=Gray]//Asteroid's hitpoints[/COLOR]
        public var Dead;
        public function Start(){
            CreateRing();
            CreateShip();
            CreateAsteroids();
            Main();
        }
        public function CreateShip():void{
            Shield = 200
            Dead = false
            Ship_MC = new Ship1();
            this.addChild(Ship_MC);
          [COLOR=Gray] *Snipped. Code creates a ship, basically*[/COLOR]
            Ship_MC.addEventListener(Event.ENTER_FRAME,Hurting);
            function Hurting (event:Event):void{
              [COLOR=Red]  if (Asteroid_MC.hitTestPoint(Ship_MC.x,Ship_MC.y,true)) {[/COLOR]
                    HP -= 50
                    Shield -= 50
                }
        }
        function CreateAsteroids():void{
            for (var i:int=0; i < 120; i++){
                Asteroid_MC = new Asteroid();
                this.addChild(Asteroid_MC);
                HP = (Asteroid_MC.scaleX + Asteroid_MC.scaleY)*20 +100
               [COLOR=Gray]*creates asteroids*[/COLOR]
                }
        }
        function Main(){
            stage.addEventListener(MouseEvent.CLICK,Shoot);
        }
        function Shoot(e:MouseEvent):void {
            if (Ship_MC.visible == true){
           [COLOR=Gray]*creates a bullet*[/COLOR]
                Bullet_MC.addEventListener(Event.ENTER_FRAME, Shooting);
                function Shooting (e:Event):void {
                    [COLOR=Gray]  *here I have to create a new var for Bullet_MC for some reason. 
[/COLOR]                       [COLOR=Gray]Code still works, though.*[/COLOR]
                      var bulletMC:MovieClip = MovieClip(e.target);
                    }
                    Bullet_MC.addEventListener(Event.ENTER_FRAME, Hitting);
                }
            }
        }
        function Hitting (e:Event):void{
           [COLOR=Red] if (Bullet_MC.hitTestPoint(Asteroid_MC.x,Asteroid_MC.y,true)) {[/COLOR]
         [COLOR=Gray]... but it never is :([/COLOR]
            }
        }
    }
}