I have embeded sound using Javascript, I can play, pause, and stop it but I also want to foward and rewind it, and I also want to show the counter/timer.
Is there anyway I can do all these…I need this very immediately!!
Can anyone help?
Thank You!!
***my code below…
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<table>
<tr>
<td valign="bottom" class="pod-holder">
<a href="#"><img src="hom_000_files/player_rew.gif" alt="Previous" width="29" height="29" border="0"></a>
<img src=play.jpg id=img1 onclick="callf()" style="cursor:hand">
<img src="hom_000_files/player_stop.gif" alt="Stop" width="29" height="29" border="0" onClick="document.mySound.stop()" style="cursor:hand">
<a href="#"><img src="hom_000_files/player_ff.gif" alt="Next" width="29" height="29" border="0"></a>
</td>
</tr>
</table>
<OBJECT id="mySound" CLASSID="CLSID:05589FA1-C356-11CE-BF01-00AA0055595A" WIDTH=0 HEIGHT=0>
<PARAM NAME="Version" VALUE="1">
<PARAM NAME="EnableContextMenu" VALUE="-1">
<PARAM NAME="ShowDisplay" VALUE="0">
<PARAM NAME="rate" VALUE="1">
<PARAM NAME="ShowControls" VALUE="0">
<PARAM NAME="ShowPositionControls" VALUE="0">
<PARAM NAME="ShowSelectionControls" VALUE="0">
<PARAM NAME="EnablePositionControls" VALUE="0">
<PARAM NAME="EnableSelectionControls" VALUE="0">
<PARAM NAME="ShowTracker" VALUE="0">
<PARAM NAME="EnableTracker" VALUE="0">
<PARAM NAME="AllowHideDisplay" VALUE="0">
<PARAM NAME="AllowHideControls" VALUE="0">
<PARAM NAME="AutoStart" VALUE="0">
<PARAM NAME="PlayCount" VALUE="1">
<PARAM NAME="Appearance" VALUE="0">
<PARAM NAME="BorderStyle" VALUE="0">
<PARAM NAME="FileName" VALUE="four51_pageflex.mp3">
<PARAM NAME="DisplayMode" VALUE="0">
<PARAM NAME="AllowChangeDisplayMode" VALUE="-1">
</OBJECT>
<br>
<script language="JavaScript">
function changeStuff() {
if (mySound.CurrentState == 0) {
mySound.Rate = 1;
mySound.Volume = 0.0;
mySound.SelectionStart = 0.0;
mySound.SelectionEnd = 1.0;
mySound.Run();
}
else if (mySound.CurrentState == 1) {
mySound.Rate = 1;
mySound.Volume = 0.0;
mySound.SelectionStart = 0.0;
mySound.SelectionEnd = 1.0;
mySound.Run();
}
else if (mySound.CurrentState == 0) {
mySound.Stop();
}
}
function pauseMe() {
mySound.Pause();
}
var flag=false;
function callf(){
if(flag==false)
{
changeStuff();
flag=true;
img1.src="pause.jpg"
}
else if(flag==true)
{
pauseMe();
flag=false;
img1.src="play.jpg"
}
}
</script>
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