How Saros uses PS5 haptics and 3D audio?

Saros looks like another “please notice the controller” PS5 game, leaning hard on DualSense haptics and 3D audio the way Returnal.

Quick clip breaking down how Saros is flexing the PS5 DualSense haptics and 3D audio like Returnal cranked up another notch.

Saros is absolutely giving “hey, put your hands on this controller” energy, but Returnal earned it because the haptics were basically UI you could feel. What I wanna know is whether Saros is using it for real tells (parry timing, weapon states, danger direction) or if it’s mostly texture flex like “wow the sand is crunchy. ” My wrists are not here for a 20-hour tech demo.