How the heck was this made?

I have a tutorial that has the same effect as the spining light whilst writing a word\r\rIf you want it email me at [email protected]\r\rL

can somebosy please… teach me how to really do it. I’d appreciate it much. I still dont fully understand how can I execute this out… I’m a bit slow on this. :slight_smile:

I’m working on it, but it’s pretty trough. Gimme a few days.\rpom0]

OK, I think I have the method. It’s not very hard, actually, but you have to use a whole forrest of flags, so it’s quite long to make. But I’m on the right track, I think. Here’s my idea :\rYou have a whole series of swf that you’ll load on (press).\rYou have a whole series of buttons that will load the movies.\rNow you have to make a big clip of all the buttons that controls onClipEvent (enterFrame) what’s ahppeing both in this MC, and in the loaded MC. You make the flags communicate, with if/else all around the clock, and you’re off.\r\rpom

Totally a cool site. Awesome.

HI everyone I’m new here.\rI would like to ask Eyezberg (aka MrFreeze)\rhow to make an FX like he has as his signature.\r(somelike, fish eye fx).\rPlease!!!

Do not ask me, this was posted by suprabeener somewhere here, might still be in the archieves…i’ll try to find it!

CAN’T GET IT TO WORK !!! THAT EFFECT IS A REAL PAIN IN THE BUTT !!!\r\r0] pom

I’m just working on some effect like the one you are talking about, and I think, I’m not that far away from succeeding. But because I haven’t succeeded yet, I tried to find an answer on my problem on the web, but didn’t. \r\rI think we have to build an own swf-file for each “menu-topic” too, but additionally I want the new file (that is going to be shown) being loaded during the outfade-time of the old movie (that was shown). That is possible by working with two different levels (apart from the level0 in which we should place the menu). One level (level1 for example) we use for fading in and showing the currently activated topic, while the other level (level2 for example) is used for the outfading topic only. \rThat way, every swf-file representing a topic and every menubutton has the same structure:\r\r On a MouseEvent like “release” on one of the menubuttons the since now visible movie (let us say it was the tomato-movie) in level1 has to move into level2. \rAnd that is my problem. I hardly tried to do it with the “swapDepth” function, but I don’t get it. I would be very thankful, if one of you can tell me how to do it. That way, I think, the movies can be handled by the ‘with(level1/2)’ or ‘tellTarget’ functions.\r\rApart from that, everything is fine. In the moviefiles there are four parts. \r\rThe first part (the first frame) is used to stop the movie until \ra. the third part is already loaded\rb. the movie in level2 is already faded out\r\rThe second part fades in the contents of the chosen topic. \r\rThe third part stops the movie. And the fourth fades the movie out. \r\r\rI hope you can understand my idea.\r\rBye\r\rRobosoc

Actually, I don’t think that Swapdpeth will enble you to swap levels. It just swaps level inside level0. But I’m not sure about that.\r\rI sincerely that you’ll make that thing work.\r\rpom 0]

If you are right, that should be my mistake, but how would you understand this Tutorial?\r\rAnd how do you understand the Macromedia ActionScriptDictionary Discription of ‘swapDepth’?\r\rOr have I missunderstood the word level? Is there a doublemeaning on it?\r\rgreetings\rRobosoc

“A movie clip’s depth is what determines its layer level”\rSee ? Its layer level. I think (but I’m not sure) that this functions changes level in the layers of your movie, not the _level.\rAnyway, I’ve done it with a crooked method. You can see it here :\rwww.multimania.com/ilyasl…movie.html\rThe proble is that it uses loading into level, so every time you want to access a movie, it has to load it one more time.\rAnyway, that’s a start.\rpom ]

By the way, interesting site, John.\rpom 0]

okay I’m back again :-)\rYes I like that site too. And you was right pointing on that sentence. But after read that one and then looking the Macromedia ActionScript Dictionary under ‘_level’ it totaly confused me. Look what it says (especially the last sentence):\r\r"In the Flash Player, movies are assigned a number according to the order in which they were loaded. The movie that was loaded first is loaded at the bottom level, level 0. The movie in level 0 sets the frame rate, background color, and frame size for all subsequently loaded movies. Movies are then stacked in higher numbered levels above the movie in level 0. The level where a movie clip resides is also referred to as the depth level or depth."\r\r:rolleyes: , it is getting complicated, isn’t it?\r\rgreetings\r\rRobosoc

By the way, how is it going with the effect ?\r:rolleyes: \r0] pom

just remember that swap depths is a function to control the DEPTH of a movie clip… not a level of a movie. Most of the time, even us old timers end up refering to depth, as “level” just because that’s what it seems is going on… but we shouldn’t it’s confusing.\r\rlevel, is a designation of stack order of LOADED swfs\rdepth is a designation of stack order of all flash objects on the stage.\r\rthey are really quite different.

Hi there, sorry that it took me so long to answer, but I’m studying and… blabla…I GOT IT.

I must admit, that this isn’t a very nice way, but it is a way.

Okay, remember that I wanted the menubuttons in the mainmovie, that always appears in _level0. Each topic gets an own _level (this is new) and on a mouseaction (like release) on a button the currently activated movie (for example there is one loaded in _level10) is being told to play its outfade-part. But this makes it neccessary to tell a variable, which movie is currently activated. Lets call this var “movielevel”. I’m not sure if I am to stupid, but I only get it working by setting the value of the variable like following, which makes it necessary to set this variable in every movie representing a topic itself :
_level.movielevel = _root

If you got that, the first part of the buttonaction looks like that:

with (movielevel)
{play;}

Then you only have to load the movie relating to the chosen topic (button that was released). But don’t forget to set the level, not the target :slight_smile:

bye

Robosoc

show us !!

pom 0]

What does the command

 with

do ?

Im not the profi in actionscript and all the things I know (which is not very much), I learned it by reading the ActionScriptDictionary. But because I dont know english so well, it is a litle hard and I dont get everything! As far as I understoodwith, it should be liketellTarget`. You use it to point an object, that you want to control.

Example:
If I have a movie that contains a movieclip (e.g. I named the instance of the clip “circle”) in which a circle beginns at the left of the screen running to the middle and then to the top, I could use with to start the movieclip with the circle in the middle instead of left. In the case of the circle is in the middle in the frame 20 (of the timeline of the movieclip “circle”) I would write:

with (_Level0.circle)
{ gotoandplay (20);}

Did you understand, what I was trying to explain? I hope you could <img src=http://www.ezboard.com/intl/aenglish/images/emoticons/ohwell.gif ALT=":">

Bye
Robosoc

Strange that Flash has so many ways to do the same thing.
OK? put you still haven’t posted your swf yet…

pom 0]