[FONT=Calibri][SIZE=3]Hi,[/SIZE][/FONT]
[FONT=Calibri][SIZE=3][/SIZE][/FONT]
[FONT=Calibri][SIZE=3]How can I call a class from my .fla file and tell it to execute all the code inside the constructor?[/SIZE][/FONT]
[FONT=Calibri][SIZE=3][/SIZE][/FONT]
[FONT=Calibri][SIZE=3]package{[/SIZE][/FONT]
[SIZE=3][FONT=Calibri] public class Sample extends MovieClip{[/FONT][/SIZE]
[SIZE=3][FONT=Calibri] public function Sample (){[/FONT][/SIZE]
[SIZE=3][FONT=Calibri] function SomeName(){[/FONT][/SIZE]
[FONT=Calibri][SIZE=3] //some code[/SIZE][/FONT]
[SIZE=3][FONT=Calibri] } [/FONT][/SIZE]
[FONT=Calibri][SIZE=3] public function Sample2(){[/SIZE][/FONT]
[FONT=Calibri][SIZE=3] //some code[/SIZE][/FONT]
[FONT=Calibri][SIZE=3] }[/SIZE][/FONT]
[FONT=Calibri][SIZE=3] }[/SIZE][/FONT]
[FONT=Calibri][SIZE=3] }[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]}[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]Let’s pretend that this function will move, rotate and scale any object tied to it. Also pretend that this will be applied to many objects.[/SIZE][/FONT]
[FONT=Calibri][SIZE=3][/SIZE][/FONT]
[FONT=Calibri][SIZE=3]How could I call this class from my .fla? Would this be something like this?[/SIZE][/FONT]
[FONT=Calibri][SIZE=3][/SIZE][/FONT]
[FONT=Calibri][SIZE=3]// create an instance of the class?[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]var myClass:Sample = new Sample();[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]//then apply this to an object?[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]myMc.myClass(); [/SIZE][/FONT]
[FONT=Calibri][SIZE=3]I don’t want to pass any parameters just use the code inside the class.[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]Thanks,[/SIZE][/FONT]
[FONT=Calibri][SIZE=3]fs_tigre[/SIZE][/FONT]