How to resize an image using Loadclip()

Hi,

I’m doing a very simple slideshow, I was using loadmovie(), but trying to implement a preloader for each photo, I had to change to loadclip() to add the listener. Now I can’t resize, I don’t know how to do it.

I found the tutorial for the preloaders here, (http://www.kirupa.com/developer/acti...cliploader.htm) which is great, but if the pictures have different size, I don’t know how to resize them so they fit to the border.

I hope someone can help. Thanks!

Well, I wrote this and two minutes later I found the solution…

I’ll post it here in case that someone needs it as I needed before. But trust me, I spent a lot of time and nothing was working…

photo is a

    photo = _root.createEmptyMovieClip("clip", 1);
    photo.createEmptyMovieClip("holder",1);

    photo.holder.loadMovie("URL of the photo");

// Taking initial position from the frame, +20 because it’s bigger than the picture.
photo._x = getProperty(frame,_x)+20;
photo._y = getProperty(frame,_y)+20;
photo.onEnterFrame = function() {
//make sure it has started loading
if (this.holder.getBytesLoaded()>4) {
if (this.holder.getBytesLoaded()<this.holder.getBytesTotal()) {

			pos=Math.floor((this.holder.getBytesLoaded() / this.holder.getBytesTotal())*100);
                            // To manage the preloader, I put a dynamic Text box in which I write the percent
			loading.text=pos + "%"; 
                            // and also a bar, with 100 frames, each frame bigger, as all preloaders hehe
			bar2.gotoAndStop(pos);
		} else {
                            // and now, when the image is loaded, we finally can resize it!
			this._width = 150;
			this._height = 150;
			this.onEnterFrame = null;
                            // both dynamic text and bar2 dissappear
			loading._visible=false; 
			bar2._visible=false;
		}
	}
};

This is just part of the slideshow I made, it takes the location of the photos from a XML file, if someone wants the source, I can post it.

Thanks and sorry for this stupid post