Hi,
I’m building a site using lots of live action footage similar to this (http://www.shaveeverywhere.com), and want a buffering system, whereby say 10% of the FLV loads, then gets the video to play. I’d like a constant check on the percentage loaded, so that there is always an extra 10% of the video loaded to ensure smooth playback. If that percentage loaded drops below the 10% extra mark, the video should pause and a buffering message appear, while the percentage loaded gets above that extra 10% buffer mark.
I can’t use the netStream setBuffer property, as it screws with cue points I have in the video.
This is the start of the code I’ve got at the moment:
if (_root.getBytesLoaded() > 0)
{
percentDone = Math.floor(_root.getBytesLoaded() / _root.getBytesTotal() * 100);
loaderVideo.gotoAndStop(percentDone);
trace("percentDone: " + percentDone);
if (percentDone >= 1)
{
if (percentDone < (percentDone + 2)) {
stop();
currentLoaded = percentDone;
buffering._visible = true;
} else {
buffering._visible = false;
play();
}
clearInterval(intervalID);
All this code is in an interval. At the moment, every time that statement is checked, it is going to be working from a new percentageLoaded number, so it needs to lock in a number from the instant that percentage falls BELOW the 10% buffer, and keep working from that same percentage until the buffer goes above the 10% mark.
I used 1% as a test, and added 2% on to that for checking the buffer.
I’m not entirely sure I’ve explained this properly, in fact I’m almost positive I haven’t as I’ve confused myself, but if anyone has any idea what I’m talking about, and can offer a solution, I’d be massively grateful.
Olly.