Integrating animation in a loop

i have this ongoing thing with thumbs being loaded via xml in a forloop.

I have white backgrounds behind every thumb. Now I want some movement with the backgrounds easing in to their positions.

function ScreenprintsLoad(screenprints_xml) {

var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;

maincontent.createEmptyMovieClip("holder",1);


for (var i = 0; i<screenprintsThumbs.length; i++) {

	var currentPicture = screenprintsThumbs*;



	var currentThumb = maincontent.holder.createEmptyMovieClip("thumb_mc"+i, i);
	currentThumb.id = i;
	var containerThumb = currentThumb.createEmptyMovieClip("container"+i, i);

	currentThumb._x = i*100;



	var fabricName = currentThumb.createTextField("fabric_name"+i, i+1, -50, -80, 100, 100);



	fabricName.autoSize = "center";
	

	fabricName.text = currentPicture.attributes.fabricname;
	var style_fmt:TextFormat = new TextFormat();
	style_fmt.font = "Times New Roman";
	style_fmt.color = 0x666666;
	style_fmt.size = 12;
	fabricName.antiAliasType = "normal";
	fabricName.setTextFormat(style_fmt);

	currentThumb.attachMovie("thumb_bg_mc","thumb_bg_mc"+i,i-1);


	currentThumb.onRelease = function() {

	_global.id = this.id;
	gotoAndPlay(2);

	};
	var mcl:MovieClipLoader = new MovieClipLoader();
	mcl.loadClip(currentPicture.attributes.largethumb,containerThumb);

	var container:Object = new Object();
	mcl.addListener(container);

	container.onLoadInit = function(target:MovieClip) {
		target._x = target._x-(target._width/2);
		target._y = target._y-(target._height/2);

	};
}

}

how would I start this, I have a simple AS ease function that I could put in. Im just confused how to integrate it into this loop. Also how would I have the thumbs consecutively tween in?

Anyone have example files?

It depends how smooth you want the transitions to be as well as wether you want the ability to stop it based of the movement of you mouse… mouse is at the Top of the screen items scroll down and visa versa…

what you may want to play around with is:

container.onLoadInit = function(target:MovieClip) {
target._x = target._x-(target._width/2);
target._y = target._y-(target._height/2);

target.onEnterFrame = function()
{
//inset whatever tween parameters you want,
if(_mousex…etc.
}
};

i hope this helps,
bnns