well, what do you think?
Is it faster to iterate through BitmapData’s width and height to gather values as compared to iterating through an Array and getting array* which links to some ClassObject?
In the sense, rather than getting the values through Array*.somePropertyOfObject…, you get the values through getPixelAt(1,4), where 1 is the index and 4 is some property of the object that is known/documented by the programmer. Of course, you are limited to only integers from 0 to a certain amount (depending on whether you have transparency enabled as well)…but how much more performance can you squeeze out of this, especially when you have a 800 of such particles to keep track of? Of course, having to ensure integer (int) of thingsl, might be quite a headache in terms of free-style programming, as you might not get the exact precision required.
Your thoughts…Just wondering if there’s a performance boost, and whether it’s worth the trouble…